VIDEO AD
PRODUCTION
Advertising built to run, not to screen once. The hero cut and every variant around it come out of a single pass, sized for the placements your media plan actually buys.
- Formats
- Paid social, pre-roll, connected TV, display
- Turnaround
- 5 to 15 working days
- Volume
- One hero, up to 24 cutdowns
- You keep
- Plates, identities, the variant grid
Most video ad production stalls on a question nobody asks early enough: what happens when the media plan wants forty executions by Friday? A single beautiful cut is a portfolio piece. Paid channels need hooks tested against offers, each sized for placements that crop differently, delivered before the buying window shuts. A studio priced per film cannot answer without repricing the job, and by then the flight has started.
Agencies respond by quoting a second project, which lands after the results that would have justified it. In-house teams shoot everything up front instead, committing to messaging before a single figure returns. Both routes trade away what performance advertising exists for, namely learning which argument persuades while budget remains to act on the lesson.
So the grid comes before the camera moves. A brief turns into labelled coordinates: three openings, two propositions, four aspect ratios, each combination named so a buyer reading the report knows which one earned its spend. The hero piece sits inside that structure and is shot to carry everything else around it. Remaining executions are produced in the same pass rather than trimmed out afterwards, which is why our nine-by-sixteen never resembles a landscape frame with the sides amputated.
Generation sits in the middle of a disciplined process, never at the front of it. A product becomes a master plate: one clean capture, true silhouette, legible label, referenced by every angle that follows. A presenter starts life as a trained identity built from a sheet of stills, reused across sessions with nothing re-uploaded. Environments are written down as specifications carrying a stated key direction and colour temperature, agreed before anything renders.
Four tests run before a buyer sees anything. Printed copy is read at full resolution, including the small type everyone assumes nobody inspects. Each render lies over its plate at forty per cent opacity, so a drifting outline appears as a measurable offset instead of a hunch. Lighting holds one direction throughout the campaign. No invented certification, award or ingredient claim survives, since a legal team catching that after launch costs more than the shoot did.
Delivery is a folder, not a link to a preview. Masters at the size and codec each platform demands, captions burned and supplied separately, thumbnails lifted from finished frames rather than generated later, plus a naming convention that survives contact with an advertising account. Beneath those sit the reusable sources: plates, identities, environment documents. Hire us twice and a second campaign begins from assets you already hold, which is the only honest route to a falling price.
Cost per accepted asset is the number we report against, not the price of a render. A method yielding ninety frames cheaply where three prove legally usable is worse value than a slower one clearing eighty per cent of what it produces. Every attempt is logged with its spend and its verdict, and the ledger transfers with the files. Finance reads it unaided, which tends to be what releases a further budget.
Scale is where this either compounds or collapses. A range covering nine products and four markets means thirty-six variations of every execution, and a conventional supplier bills each as a separate deliverable. Because our environments and identities persist, the last one costs a fraction of the opening. Localisation follows the same economics: swapping a caption, a currency or a spoken language means re-rendering affected shots against documents that already exist, rather than commissioning a fresh crew in another country.
None of this makes creative judgement optional. Somebody still has to decide what the advertisement argues, which objection it meets, and whether the opening two seconds deserve the attention they are asking for. Machinery removes the excuses that once concealed a weak proposition: the schedule, the location, the reshoot bill. What remains is the idea itself, tested properly, which is an uncomfortable place to stand and a far better one to sell from.
The named workflows behind this work, published in full with their stages, their timings and the tests each one fails on.
How many variants can you produce from one shoot?
Twenty-four cutdowns off a single hero is normal, and more is possible when the hooks share a set. The limit is rarely rendering. It is how many distinct propositions the brand can actually stand behind.
Do the ads look generated?
Not if the discipline holds. Drift, warped hands and unreadable packaging are what people recognise, and each of those has a named test that catches it before delivery. Where a piece cannot pass, we reshoot the source rather than retouch the symptom.
Can you work from our existing brand assets?
Yes, and it is cheaper when you can. A clean product photograph becomes the master plate directly. Brand guidelines become the written specification. Both shorten the front half of the schedule considerably.
Who owns what you deliver?
You do, including the plates, identities and specifications underneath. A supplier who keeps the source files is selling you a subscription rather than a campaign.
How is this priced?
Per flight, not per second. You agree a credit ceiling before a batch begins, and the job stops and asks rather than quietly spending past it.
- CutdownA shorter version of a finished piece cut for a different placement, planned as part of the shoot rather than cropped out of it afterwards.
- Aspect Ratio MatrixThe full grid of placements, ratios and durations a campaign has to deliver, decided at brief stage because it changes how frames are composed.
- Master PlateThe single locked reference frame of a subject that every later generation is built from, so the subject cannot wander across a set.
- Cost Per Accepted AssetThe only generation metric that means anything: total spend divided by the number of assets that actually shipped.
- Acceptance RateThe proportion of generated outputs that survive review and actually ship, measured per shot type rather than averaged across a campaign.
Bring the media plan, not the script.
Show us the placements and the buying window. We will come back with the grid, the ceiling and a date.

